Generate complete RPG-style characters with race, class, background, stats, and personality.
Try it — live request, no key required
No key required to try it. Get a key to use it in your app.
{
"status": "ok",
"error": null,
"data": {
// Game Character Generator response payload
}
}
About the Game Character Generator API
Characters come with names, racial traits, class abilities, personality traits, and motivations for rich storytelling.
What people use it for
- Tabletop Gaming
- Quickly generate NPCs or backup characters
- Game Development
- Create diverse character rosters for games
- Creative Writing
- Generate character concepts for stories
- Teaching
- Demonstrate character creation mechanics
Ways to call it
One endpoint, many ways in — REST with JSON, XML, YAML and CSV, plus GraphQL and an MCP interface for AI agents.
- JSON
- Default REST response
- XML
- Markup format
- YAML
- Human-readable
- CSV
- Tabular export
- GraphQL
- Query language
- MCP
- For AI agents
Other ways to use Game Character Generator
Same data, same APIVerve account, same credit balance — one key works on all of them.
What does the Game Character Generator API do?
How do I authenticate Game Character Generator API requests?
How much does the Game Character Generator API cost?
How fast is the Game Character Generator API?
What response formats does the Game Character Generator API support?
What HTTP method does the Game Character Generator API use?
Request parameters — GET /v1/gamecharacter
Sent in the query string. Premium parameters are accepted on every plan but only take effect on plans that include them. Anything not listed here is dropped rather than passed through.
Optional
| Parameter | Type | Example | Description |
|---|---|---|---|
raceOptional | string | elf | Character race: Human, Elf, Dwarf, Halfling, Orc, Gnome, Tiefling, Dragonborn, Half-Elf, Goblin |
classOptional | string | mage | Character class: Warrior, Mage, Rogue, Cleric, Ranger, Paladin, Barbarian, Bard, Druid, Monk, Warlock, Necromancer |
curl "https://api.apiverve.com/v1/gamecharacter?race=elf&class=mage" \
-H "x-api-key: YOUR_API_KEY"Authentication
Send your key in the x-api-key header. That is the only auth step — no token exchange, and no per-endpoint scope to configure.
| Header | When | Value |
|---|---|---|
x-api-keyRequired | Every request | Your API key. Header names are case-insensitive, so X-API-Key is the same header. |
AuthorizationAlternate | Instead of the above | Bearer <key> — for clients that only expose bearer auth. Resolves to the same account and the same billing. |
A 401 means the key is missing, invalid or expired. A 403 means the key is valid but not permitted here — blocked by a key restriction or an IP allow-list. Running out of credits is a 429.
Response — GET /v1/gamecharacter
Every APIVerve endpoint returns the same three top-level keys, so one response handler covers your whole integration: status, error and data. Only data changes shape.
{
"status": "ok",
"error": null,
"data": {
"name": "Nimara Goldenbough",
"race": {
"name": "Elf",
"traits": [
"Graceful",
"Keen Senses",
"Long-lived"
]
},
"class": {
"name": "Mage",
"description": "Wielder of arcane magic",
"primaryStat": "intelligence",
"hitDie": "d6"
},
"background": "Criminal",
"personality": "Ambitious and driven",
"motivation": "Protect the innocent",
"stats": {
"strength": {
"value": 13,
"modifier": 1
},
"dexterity": {
"value": 12,
"modifier": 1
},
"constitution": {
"value": 9,
"modifier": -1
},
"intelligence": {
"value": 11,
"modifier": 0
},
"wisdom": {
"value": 4,
"modifier": -3
},
"charisma": {
"value": 8,
"modifier": -1
}
},
"hp": 5,
"totalStatPoints": 57,
"highestStat": "strength",
"lowestStat": "wisdom"
}
}
Response fields
Paths are relative to data. Premium fields are absent rather than zeroed on plans that do not include them, so check for presence instead of comparing to 0.
| Field | Type | Example | Description |
|---|---|---|---|
name | string | "Nimara Goldenbough" | Generated character name combining race and fantasy elements |
race | object | {...} | The character's race, with its traits |
name | string | "Elf" | Character race type selected from available options |
traits | array | [Graceful, ...] | Array of racial traits and bonuses specific to race |
class | object | {...} | The character's class, with its description and primary attribute |
name | string | "Mage" | Character class determining abilities and role |
description | string | "Wielder of arcane magic" | Character class role and primary purpose description |
primaryStat | string | "intelligence" | Primary ability score stat for class abilities |
hitDiePremium | string | "d6" | Hit die size determining health points per level |
backgroundPremium | string | "Criminal" | Character background determining skills and expertise |
personality | string | "Ambitious and driven" | Character personality traits and behavioral characteristics |
motivation | string | "Protect the innocent" | Character motivation driving actions and goals |
stats | object | {...} | Rolled ability scores, each with its value and derived modifier |
strength | object | {...} | Strength score and modifier |
value | number | 13 | Strength ability score (base 3-18 from 3d6) |
modifier | number | 1 | Strength modifier derived from ability score |
dexterity | object | {...} | Dexterity score and modifier |
value | number | 12 | Dexterity ability score (base 3-18 from 3d6) |
modifier | number | 1 | Dexterity modifier derived from ability score |
constitution | object | {...} | Constitution score and modifier |
value | number | 9 | Constitution ability score (base 3-18 from 3d6) |
modifier | number | -1 | Constitution modifier derived from ability score |
intelligence | object | {...} | Intelligence score and modifier |
value | number | 11 | Intelligence ability score (base 3-18 from 3d6) |
modifier | number | 0 | Intelligence modifier derived from ability score |
wisdom | object | {...} | Wisdom score and modifier |
value | number | 4 | Wisdom ability score (base 3-18 from 3d6) |
modifier | number | -3 | Wisdom modifier derived from ability score |
charisma | object | {...} | Charisma score and modifier |
value | number | 8 | Charisma ability score (base 3-18 from 3d6) |
modifier | number | -1 | Charisma modifier derived from ability score |
hp | number | 5 | Hit points determined by class hit die and constitution |
totalStatPointsPremium | number | 57 | Sum of all six ability scores combined |
highestStatPremium | string | "strength" | Name of the ability score with highest value |
lowestStatPremium | string | "wisdom" | Name of the ability score with lowest value |
Response headers
Every response carries your balance, so your own code always knows where it stands without polling anything. All four are exposed to browsers through CORS.
| Header | What it carries |
|---|---|
x-api-remaining-credits | Credits left in the current cycle |
x-api-credits-used | Credits spent in the current cycle |
x-api-max-credits | The allowance for the cycle |
x-api-version | Version of the endpoint that answered |
Errors
Read the HTTP status first, then error for the specific reason. The body names the parameter that has to change.
| Status | Meaning | What to do |
|---|---|---|
400 | Input was rejected | Read error; it names the parameter that has to change. |
401 | Key missing or invalid | Check the header name and the key value. |
403 | Key valid, but not permitted here | A key restriction or an IP allow-list — never a bad key. |
429 | Rate limited, or out of credits | Read error to tell them apart, then back off or top up. |
What a call costs — 2 credits per call
Credits are shared across every APIVerve API — one balance, one key, one bill. Failed requests never count against it, so a rejected input costs nothing.
| Plan | Per month | Credits | Game Character Generator calls | Per 1,000 calls |
|---|---|---|---|---|
| Free | Free | 200 | 100 | Free |
| Starter | $29.99 | 200,000 | 100,000 | $0.30 |
| Pro | $99.99 | 1,000,000 | 500,000 | $0.20 |
| Mega | $299.99 | 4,000,000 | 2,000,000 | $0.15 |
Calls are what the credits buy at this API's rate — spend them here, on any of the other APIs, or across both. Nothing is reserved per endpoint.
Call it from cURL — GET /v1/gamecharacter
No SDK to install — this is a plain HTTPS call to /v1/gamecharacter with your key in the x-api-key header. Swap in a real key and it runs as-is.
curl "https://api.apiverve.com/v1/gamecharacter" \
-H "x-api-key: YOUR_API_KEY"Resources
Also published for
Only the languages APIVerve ships a client for are listed — the rest call the endpoint directly over HTTPS.
Call it from Node.js — GET /v1/gamecharacter
Install the Node.js SDK, then call the Game Character Generator API with your key. The client wraps the same HTTPS request, so anything it returns is what the endpoint returns.
npm install @apiverve/gamecharacterconst res = await fetch("https://api.apiverve.com/v1/gamecharacter", {
headers: { "x-api-key": "YOUR_API_KEY" },
});
const { data } = await res.json();
console.log(data);Resources
Also published for
Only the languages APIVerve ships a client for are listed — the rest call the endpoint directly over HTTPS.
Call it from Python — GET /v1/gamecharacter
No SDK to install — this is a plain HTTPS call to /v1/gamecharacter with your key in the x-api-key header. Swap in a real key and it runs as-is.
import requests
res = requests.get(
"https://api.apiverve.com/v1/gamecharacter",
headers={"x-api-key": "YOUR_API_KEY"},
)
print(res.json()["data"])Resources
Also published for
Only the languages APIVerve ships a client for are listed — the rest call the endpoint directly over HTTPS.
Call it from C# / .NET — GET /v1/gamecharacter
Install the C# / .NET SDK, then call the Game Character Generator API with your key. The client wraps the same HTTPS request, so anything it returns is what the endpoint returns.
dotnet add package APIVerve.API.GameCharacterGeneratorusing var client = new HttpClient();
client.DefaultRequestHeaders.Add("x-api-key", "YOUR_API_KEY");
var json = await client.GetStringAsync("https://api.apiverve.com/v1/gamecharacter");
Console.WriteLine(json);Resources
Also published for
Only the languages APIVerve ships a client for are listed — the rest call the endpoint directly over HTTPS.
Call it from Go — GET /v1/gamecharacter
No SDK to install — this is a plain HTTPS call to /v1/gamecharacter with your key in the x-api-key header. Swap in a real key and it runs as-is.
req, _ := http.NewRequest("GET", "https://api.apiverve.com/v1/gamecharacter", nil)
req.Header.Set("x-api-key", "YOUR_API_KEY")
res, _ := http.DefaultClient.Do(req)
defer res.Body.Close()
body, _ := io.ReadAll(res.Body)
fmt.Println(string(body))Resources
Also published for
Only the languages APIVerve ships a client for are listed — the rest call the endpoint directly over HTTPS.
Call it from PHP — GET /v1/gamecharacter
No SDK to install — this is a plain HTTPS call to /v1/gamecharacter with your key in the x-api-key header. Swap in a real key and it runs as-is.
$ch = curl_init("https://api.apiverve.com/v1/gamecharacter");
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_HTTPHEADER, ["x-api-key: YOUR_API_KEY"]);
$response = curl_exec($ch);
echo $response;Resources
Also published for
Only the languages APIVerve ships a client for are listed — the rest call the endpoint directly over HTTPS.
Call it from Ruby — GET /v1/gamecharacter
No SDK to install — this is a plain HTTPS call to /v1/gamecharacter with your key in the x-api-key header. Swap in a real key and it runs as-is.
require "net/http"
uri = URI("https://api.apiverve.com/v1/gamecharacter")
req = Net::HTTP::Get.new(uri)
req["x-api-key"] = "YOUR_API_KEY"
res = Net::HTTP.start(uri.hostname, uri.port, use_ssl: true) { |h| h.request(req) }
puts res.bodyResources
Also published for
Only the languages APIVerve ships a client for are listed — the rest call the endpoint directly over HTTPS.
Zero-code embed — one snippet, no backend
Drop an interactive Game Character Generator form onto any page. The widget calls the API for you, so no key ever appears in your markup and there is nothing to deploy.
Changelog — Game Character Generator API
Every change to this endpoint, newest first. Breaking changes ship as a new version and the previous one keeps serving — response fields are added, never removed or retyped in place, so an integration written against v1 keeps working.
Entries are picked up from dated catalog snapshots, so the first one appears after the next snapshot that moves something. A period where nothing changed produces no entry — silence is a valid changelog for the Game Character Generator API.
Games
- Acrostic Puzzle Generator
- Anagram Puzzle Generator
- Card Deck Shuffler
- Coin Flipper
- Crossword Generator
- Cryptogram Generator
- Dice Roller
- Fill in the Blanks Generator
- Fortune Cookie Generator
- Game Character Generator
- Hangman Word Generator
- Lottery Number Generator
- Mad Libs Generator
- Maze Generator
- Rock Paper Scissors
- Slot Machine Simulator
- Spelling Bee Generator
- Superhero Name Generator
- Word Ladder Generator
- Word Scramble Generator
- Word Search Generator
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