Rock Paper Scissors API simulates the classic hand game with detailed outcome analysis, statistics, and support for multiple rounds.
Try it — live request, no key required
No key required to try it. Get a key to use it in your app.
{
"status": "ok",
"error": null,
"data": {
// Rock Paper Scissors response payload
}
}
About the Rock Paper Scissors API
Perfect for building games, implementing random decision systems, or adding interactive elements to applications with emoji support and detailed results.
What people use it for
- Game Development
- Build Rock Paper Scissors game apps and interactive experiences with multi-round gameplay and statistics tracking
- Decision Systems
- Implement random decision-making systems using Rock Paper Scissors logic for conflict resolution and choice selection
- Gaming Features
- Create gaming features and tournaments with automated opponent moves, win/loss tracking, and performance analytics
- Interactive Apps
- Add interactive gaming elements to applications for user engagement and entertainment value
Ways to call it
One endpoint, many ways in — REST with JSON, XML, YAML and CSV, plus GraphQL and an MCP interface for AI agents.
- JSON
- Default REST response
- XML
- Markup format
- YAML
- Human-readable
- CSV
- Tabular export
- GraphQL
- Query language
- MCP
- For AI agents
Other ways to use Rock Paper Scissors
Same data, same APIVerve account, same credit balance — one key works on all of them.
What does the Rock Paper Scissors API do?
How do I authenticate Rock Paper Scissors API requests?
How much does the Rock Paper Scissors API cost?
How fast is the Rock Paper Scissors API?
What response formats does the Rock Paper Scissors API support?
What HTTP method does the Rock Paper Scissors API use?
Request parameters — GET /v1/rockpaperscissors
Sent in the query string. Premium parameters are accepted on every plan but only take effect on plans that include them. Anything not listed here is dropped rather than passed through.
Optional
| Parameter | Type | Example | Description |
|---|---|---|---|
choiceOptional | string | rock | Your choice - omit for randomrockpaperscissorsrpsrandomdefault random |
roundsOptional | integer | 5 | Number of rounds to play default 1 · range 1-100 |
curl "https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5" \
-H "x-api-key: YOUR_API_KEY"Authentication
Send your key in the x-api-key header. That is the only auth step — no token exchange, and no per-endpoint scope to configure.
| Header | When | Value |
|---|---|---|
x-api-keyRequired | Every request | Your API key. Header names are case-insensitive, so X-API-Key is the same header. |
AuthorizationAlternate | Instead of the above | Bearer <key> — for clients that only expose bearer auth. Resolves to the same account and the same billing. |
A 401 means the key is missing, invalid or expired. A 403 means the key is valid but not permitted here — blocked by a key restriction or an IP allow-list. Running out of credits is a 429.
Response — GET /v1/rockpaperscissors
Every APIVerve endpoint returns the same three top-level keys, so one response handler covers your whole integration: status, error and data. Only data changes shape.
{
"status": "ok",
"error": null,
"data": {
"total_rounds": 5,
"player_choice_mode": "manual",
"games": [
{
"round": 1,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "paper",
"computer_emoji": "📄",
"outcome": "computer",
"message": "Computer wins! undefined"
},
{
"round": 2,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "rock",
"computer_emoji": "🪨",
"outcome": "tie",
"message": "It's a tie! Both chose rock"
},
{
"round": 3,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "rock",
"computer_emoji": "🪨",
"outcome": "tie",
"message": "It's a tie! Both chose rock"
},
{
"round": 4,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "paper",
"computer_emoji": "📄",
"outcome": "computer",
"message": "Computer wins! undefined"
},
{
"round": 5,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "scissors",
"computer_emoji": "✂️",
"outcome": "player",
"message": "You win! Rock crushes scissors"
}
],
"results": {
"player_wins": 1,
"computer_wins": 2,
"ties": 2,
"player_win_percentage": 20,
"computer_win_percentage": 40,
"tie_percentage": 40
},
"overall_winner": "computer",
"game_rules": {
"rock_beats": "scissors",
"paper_beats": "rock",
"scissors_beats": "paper"
}
}
}
Response fields
Paths are relative to data. Premium fields are absent rather than zeroed on plans that do not include them, so check for presence instead of comparing to 0.
| Field | Type | Example | Description |
|---|---|---|---|
total_rounds | number | 5 | Total number of rounds played in the game |
player_choice_mode | string | "manual" | Mode of player selection: manual or random choice |
games | array[5] | Array of individual game rounds with details | |
round | number | 1 | Sequential round number in the game series |
player_choice | string | "rock" | Player's hand choice: rock, paper, or scissors |
player_emoji | string | "🪨" | Emoji representation of player's choice |
computer_choice | string | "paper" | Computer's hand choice: rock, paper, or scissors |
computer_emoji | string | "📄" | Emoji representation of computer's choice |
outcome | string | "computer" | Round outcome: player, computer, or tie result |
messagePremium | string | "Computer wins! undefined" | Human-readable message describing round outcome |
results | object | {...} | Statistical summary of all game rounds played |
player_winsPremium | number | 1 | Count of rounds won by the player |
computer_winsPremium | number | 2 | Count of rounds won by the computer |
tiesPremium | number | 2 | Count of rounds resulting in a tie |
player_win_percentagePremium | number | 20 | Percentage of rounds won by player |
computer_win_percentagePremium | number | 40 | Percentage of rounds won by computer |
tie_percentagePremium | number | 40 | Percentage of rounds resulting in tie |
overall_winnerPremium | string | "computer" | Overall game winner: player, computer, or tie |
game_rules | object | {...} | Object defining what each choice beats |
rock_beats | string | "scissors" | What rock beats in the game |
paper_beats | string | "rock" | What paper beats in the game |
scissors_beats | string | "paper" | What scissors beats in the game |
Response headers
Every response carries your balance, so your own code always knows where it stands without polling anything. All four are exposed to browsers through CORS.
| Header | What it carries |
|---|---|
x-api-remaining-credits | Credits left in the current cycle |
x-api-credits-used | Credits spent in the current cycle |
x-api-max-credits | The allowance for the cycle |
x-api-version | Version of the endpoint that answered |
Errors
Read the HTTP status first, then error for the specific reason. The body names the parameter that has to change.
| Status | Meaning | What to do |
|---|---|---|
400 | Input was rejected | Read error; it names the parameter that has to change. |
401 | Key missing or invalid | Check the header name and the key value. |
403 | Key valid, but not permitted here | A key restriction or an IP allow-list — never a bad key. |
429 | Rate limited, or out of credits | Read error to tell them apart, then back off or top up. |
What a call costs — 2 credits per call
Credits are shared across every APIVerve API — one balance, one key, one bill. Failed requests never count against it, so a rejected input costs nothing.
| Plan | Per month | Credits | Rock Paper Scissors calls | Per 1,000 calls |
|---|---|---|---|---|
| Free | Free | 200 | 100 | Free |
| Starter | $29.99 | 200,000 | 100,000 | $0.30 |
| Pro | $99.99 | 1,000,000 | 500,000 | $0.20 |
| Mega | $299.99 | 4,000,000 | 2,000,000 | $0.15 |
Calls are what the credits buy at this API's rate — spend them here, on any of the other APIs, or across both. Nothing is reserved per endpoint.
Call it from cURL — GET /v1/rockpaperscissors
No SDK to install — this is a plain HTTPS call to /v1/rockpaperscissors with your key in the x-api-key header. Swap in a real key and it runs as-is.
curl "https://api.apiverve.com/v1/rockpaperscissors" \
-H "x-api-key: YOUR_API_KEY"Resources
Also published for
Only the languages APIVerve ships a client for are listed — the rest call the endpoint directly over HTTPS.
Call it from Node.js — GET /v1/rockpaperscissors
Install the Node.js SDK, then call the Rock Paper Scissors API with your key. The client wraps the same HTTPS request, so anything it returns is what the endpoint returns.
npm install @apiverve/rockpaperscissorsconst res = await fetch("https://api.apiverve.com/v1/rockpaperscissors", {
headers: { "x-api-key": "YOUR_API_KEY" },
});
const { data } = await res.json();
console.log(data);Resources
Also published for
Only the languages APIVerve ships a client for are listed — the rest call the endpoint directly over HTTPS.
Call it from Python — GET /v1/rockpaperscissors
Install the Python SDK, then call the Rock Paper Scissors API with your key. The client wraps the same HTTPS request, so anything it returns is what the endpoint returns.
pip install apiverve-rockpaperscissorsimport requests
res = requests.get(
"https://api.apiverve.com/v1/rockpaperscissors",
headers={"x-api-key": "YOUR_API_KEY"},
)
print(res.json()["data"])Resources
Also published for
Only the languages APIVerve ships a client for are listed — the rest call the endpoint directly over HTTPS.
Call it from C# / .NET — GET /v1/rockpaperscissors
Install the C# / .NET SDK, then call the Rock Paper Scissors API with your key. The client wraps the same HTTPS request, so anything it returns is what the endpoint returns.
dotnet add package APIVerve.API.RockPaperScissorsusing var client = new HttpClient();
client.DefaultRequestHeaders.Add("x-api-key", "YOUR_API_KEY");
var json = await client.GetStringAsync("https://api.apiverve.com/v1/rockpaperscissors");
Console.WriteLine(json);Resources
Also published for
Only the languages APIVerve ships a client for are listed — the rest call the endpoint directly over HTTPS.
Call it from Go — GET /v1/rockpaperscissors
No SDK to install — this is a plain HTTPS call to /v1/rockpaperscissors with your key in the x-api-key header. Swap in a real key and it runs as-is.
req, _ := http.NewRequest("GET", "https://api.apiverve.com/v1/rockpaperscissors", nil)
req.Header.Set("x-api-key", "YOUR_API_KEY")
res, _ := http.DefaultClient.Do(req)
defer res.Body.Close()
body, _ := io.ReadAll(res.Body)
fmt.Println(string(body))Resources
Also published for
Only the languages APIVerve ships a client for are listed — the rest call the endpoint directly over HTTPS.
Call it from PHP — GET /v1/rockpaperscissors
No SDK to install — this is a plain HTTPS call to /v1/rockpaperscissors with your key in the x-api-key header. Swap in a real key and it runs as-is.
$ch = curl_init("https://api.apiverve.com/v1/rockpaperscissors");
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_HTTPHEADER, ["x-api-key: YOUR_API_KEY"]);
$response = curl_exec($ch);
echo $response;Resources
Also published for
Only the languages APIVerve ships a client for are listed — the rest call the endpoint directly over HTTPS.
Call it from Ruby — GET /v1/rockpaperscissors
No SDK to install — this is a plain HTTPS call to /v1/rockpaperscissors with your key in the x-api-key header. Swap in a real key and it runs as-is.
require "net/http"
uri = URI("https://api.apiverve.com/v1/rockpaperscissors")
req = Net::HTTP::Get.new(uri)
req["x-api-key"] = "YOUR_API_KEY"
res = Net::HTTP.start(uri.hostname, uri.port, use_ssl: true) { |h| h.request(req) }
puts res.bodyResources
Also published for
Only the languages APIVerve ships a client for are listed — the rest call the endpoint directly over HTTPS.
Zero-code embed — one snippet, no backend
Drop an interactive Rock Paper Scissors form onto any page. The widget calls the API for you, so no key ever appears in your markup and there is nothing to deploy.
Changelog — Rock Paper Scissors API
Every change to this endpoint, newest first. Breaking changes ship as a new version and the previous one keeps serving — response fields are added, never removed or retyped in place, so an integration written against v1 keeps working.
Entries are picked up from dated catalog snapshots, so the first one appears after the next snapshot that moves something. A period where nothing changed produces no entry — silence is a valid changelog for the Rock Paper Scissors API.
Games
- Acrostic Puzzle Generator
- Anagram Puzzle Generator
- Card Deck Shuffler
- Coin Flipper
- Crossword Generator
- Cryptogram Generator
- Dice Roller
- Fill in the Blanks Generator
- Fortune Cookie Generator
- Game Character Generator
- Hangman Word Generator
- Lottery Number Generator
- Mad Libs Generator
- Maze Generator
- Rock Paper Scissors
- Slot Machine Simulator
- Spelling Bee Generator
- Superhero Name Generator
- Word Ladder Generator
- Word Scramble Generator
- Word Search Generator
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